STEAM education is an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering, arts and mathematics in contexts that make connections between school, community, work and the globally enabling the development of STEAM literacy and with it the ability to compete in a new economy.
The STEAM disciplines are an identified high priority of the Australian Government.
Students are taught to make their own meaning and develop practical skills via constructivist learning techniques such as the use of makerspaces and coding.
Computational thinking allows students and teachers access to resources to construct knowledge. This enables them to build, explore, create and develop strong problem-solving skills.
NOTE: For more information on coding and computational thinking and how it is embedded in the BOSTES NSW syllabuses for the Australian Curriculum - A Guide to Coding and Computational Thinking Across the Curriculum.
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We studied BIOMIMICRY in Term 1. The students firstly recreated a no-restraints wallet. They learned to draw what they were thinking and then convert that into a product. Some of these inventions are shown below.
Each student created a robotic hand as shown below.
Later we explore the natural world and decided to create an innovative idea based on nature. We researched Biomimicry and learned that much of our world is based on nature.